Tasha's Cauldron of Everything
Publisher: Wizards of the Coast
$59.95
A magical mixture of new rules options for Dungeons & Dragons players & DMs.
The Digital edition is only $10 when you choose Digital + Physical.
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Tasha's Cauldron of Everything
$59.95
What Wonderful Witchery is This?
Tasha has never been shy about sharing her keen insights, and this book is sprinkled with the archmage’s musings on everything from her wizardly rivals to the nature of the multiverse. Herein, she offers a taste of the great power that awaits adventurers everywhere!
Written for players and Dungeon Masters alike, this book offers options to enhance characters and spice up campaigns in any D&D world.
More Character Options
Create custom origins for characters that don't conform to their racial archetype. Change your subclass, replace a skill, or switch out a cantrip as your character evolves. Never one to go along with convention, Tasha's discoveries open up a whole new world of possibilities, giving players the options and flexibility to realize even more character concepts.
More Subclasses
Barbarians who surge with wild magic as they rage, fighters with the power to move creatures and objects with their mind, and telepathic rogues who manifest their psionic power in shimmering, magic blades that leave no trace.
This book includes more subclasses for every class in the Player's Handbook. You'll also find the artificer class—a master of magical invention—with one added artificer subclass: the Armorer. Armorers enhance their armor with magical capabilities, unleashing potent attacks and formidable defenses.
Class Features, Feats & More
The wealth of added player options don't stop at character creation. Gain telekinetic powers, learn metamagic to alter your spells, or master the culinary arts with added feat options. Choose from even more fighting styles and expanded class spell lists. And further customize your character with different class features to choose from as you level up.
Magical Bits & Bobs
Tasha's Cauldron of Everything introduces more spells, artifacts, and magic items for player characters and monsters to use, including magic items that can be printed on one's body in the form of tattoos.
Spells
While Tasha's hideous laughter has garnered the most fame, Tasha's magical repertoire goes far beyond giggles and bad jokes. Learn from the creator of the Demonomicon herself how to summon fiends and other creatures without the risk of them turning on you and your friends. Try out her lesser-known eponymous spells: Tasha's caustic brew, Tasha's mind whip, and Tasha's otherworldly guise. And harness the power of the mind with psionic spells like intellect fortress and mind sliver.
Magic Tattoos
Blending magic and artistry with ink and needles, magic tattoos imbue their bearers with wondrous abilities. Use your tattoo to cast a particular spell with charges instead of spell slots. Grapple or damage creatures with inky tendrils. Or do extra damage with your weapon attacks. Tattoos come in all sizes and rarities. Just think twice about your choice of design or you may find out the real reason wizards wear robes.
More Tools & Optional Rules
A Dungeon Master employs many tools when preparing and running a D&D campaign. Tasha's Cauldron of Everything adds to your toolbox with guidance and optional rules for a variety of situations, plus a selection of ready-made puzzles that can be dropped into your campaign.
Environmental Hazards
Statues that sing, animals that whisper secrets, clouds that speak their mind—bring adventure settings to life with tables full of fantastical effects adventurer's might face while journeying through supernatural locales. You'll also find rules for a variety of magical and natural hazards—from eldritch storms on the high seas to mundane avalanches that are no less deadly.
Sidekicks
Whether it’s a goblin with a heart of gold or a much-needed translator, parties often adopt non-player characters. In this book you'll find rules for creating sidekicks with three simplified class options: Warrior, Spellcaster, or Expert. These classes can also be a great way to introduce new players who want to start with a simpler character.
Parleying with Monsters
Meeting a monster doesn't have to spark a fight. Often food or an offering can calm a hostile monster, and sapient creatures would often prefer to talk than to draw weapons. Whether it's flattering a beholder, mimicking a mating dance, or offering bubbly liquids to an ooze, this book includes tables full of creative ways players might get on a monster's good side.
Puzzles
Devious traps and multifaceted mysteries might be staples of fantasy adventures, but they're not the easiest challenges for a DM to present on the fly. This book presents a selection of puzzles designed to invite group participation and challenge adventurers of any stripe—from genius scholars to martial masters. Each puzzle includes player handouts, a difficulty rating, text you can read aloud to your players, tips for providing hints, and advice for customizing the puzzle to fit the needs of your adventure.
- 92 pages full of new rules options and 25 new subclasses for all of the character classes in the Player’s Handbook, like the Fey Wanderer Ranger.
- Introducing the Artificer in a major rules expansion, plus the new Armorer subclass.
- New spells, magic items, and artifacts, as well as the introduction of magical tattoos, group patrons, and sidekicks.
- An expanded Dungeon Master toolkit, including a plethora of puzzle guides of varying difficulties.
- New rules to rework a character’s racial traits to customize their origin story.
- Run games in new locations like Enchanted Springs and Eldritch Storms.
DUNGEONS & DRAGONS
Tasha's Cauldron of Everything
SKU: tashas-cauldron-of-everything
Format: WIZARDS
Language: English
Manufacturer: Hasbro