Saviors of Safeton
This product contains four adventures approved for play in Legends of Greyhawk. Each adventure has some narrative connection but can be played in any order. Adventures are playable in about 3-4 hours each; the introductory adventure is playable in about 2 hours.
Bandits, Cultists, and Dragons? Oh My!
Knotmarsh may be a small village, but its location on the edge of the Welkwood ensures that not a day passes without something going awry. Fortunately, you’re here to help! A Legends of Greyhawk adventure for characters levels 1-2.
The Hands of a Healer
An old healer’s final request will take her away from a community that’s come to rely on her skills, and she asks your aid in finding her replacement—and convincing them to take the job. What dangers will you face to secure their services? A Legends of Greyhawk adventure for characters levels 1-4.
The Oath-Bound Blade
An old healer nearing the end of her life asks your aid in recovering an important heirloom from the safekeeping of its guardian: her sword, Breath-Taker. But the journey is dangerous, and leads through bandit-plagued lands and monster-infested woods—and at the end of it is the “guardian” itself, who is loathe to give up this treasure. A Legends of Greyhawk adventure for characters levels 1-4.
Nine Swords Against Chaos
By sea and land, you travel to the Free City of Elredd with a peculiar purpose: transferring an old warrior’s soul into her equally infamous sword before she dies, courtesy of a cooperative priest and a decades-old promise. Traveling the Wild Coast is always dangerous, but even more so when you’re hounded by an infamous swordswoman’s bloody past, literally and figuratively. And that’s saying nothing about the divine test of mettle that awaits in Eldredd! A Legends of Greyhawk adventure for characters levels 1-4.